3ds Max
2010 Readme
This
document contains information about Autodesk® 3ds Max®
2010 software. For new and updated information about Autodesk products, visit
our website at:
Installing and Uninstalling Autodesk 3ds Max 2010
The
processes for installing and uninstalling Autodesk 3ds Max 2010 are described
in the Autodesk 3ds Max 2010 and Autodesk®
3ds Max® Design 2010 Installation Guide. You can access this guide by clicking Read The
Documentation when the installer launches.
The following are a few points related to installing and licensing of
Autodesk 3ds Max 2010:
·
Before an end-user with restricted Windows® operating
system privileges can use Autodesk 3ds Max 2010, an administrator, with full privileges, must
install and start the software one time in order to generate the Windows® operating system registry
information needed to complete the installation.
·
Before
installing any third-party plug-ins for Autodesk 3ds Max 2010, an administrator,
with full privileges, must install and start 3ds Max 2010 at least one time to
generate the necessary folders for these third-party plug-ins.
·
On Windows Vista® operating system: User Access
Control (UAC) must be temporarily disabled before attempting to install 3ds Max
2010.
·
On Windows Vista operating system: The InfoCenter feature requires
that 3ds Max 2010 be started once with UAC turned off.
Release Version with
Beta
If
you previously installed any beta version (including Release Candidate (RC) versions)
of Autodesk 3ds Max 2010, you must uninstall and delete all system folders
pertaining to these prerelease versions before you can install the commercial
version. Instructions on how to uninstall the software are posted on the
beta portal in the Beta and RC Readme files.
Customer
Error Reports (CERs)
We are able to improve the
stability of Autodesk 3ds Max largely because of the CERs that end-users submit. We thank you for taking the time to fill out
these reports and ask you to include as much information as possible about what
actions you were performing at the time the error occurred. These details raise the value of the report
immensely and are very much appreciated by the Autodesk 3ds Max Quality
Engineering team. For further
information about Customer Error Reports (CERs) refer to www.autodesk.com/cer/.
Known Problems and
Limitations in Autodesk 3ds Max 2010
Biped
·
Biped finger animation is not correctly retained when you import
or export to Autodesk® FBX® using the included Autodesk
FBX 2009.4 Plug-in. This has been fixed with the Autodesk FBX 2010.0
Plug-in, available on http://www.autodesk.com/fbx.
Bitmap Pager
·
In 3ds Max 2010, we have enabled the bitmap pager by default to make
possible the rendering of large images. However, the side-effect of this is
that scenes that contain multiple large textures (approximately 2k x 2k and
larger) will possibly cause a rendering slowdown in 3ds Max 2010.
The bitmap pager can be disabled
through MAXScript by entering the following command into the MAXScript
listener: ibitmappager.enabled = false.
This change takes effect when you
save and reload the scene. The setting
is saved with the scene, so the bitmap pager can be disabled on a
scene-by-scene basis.
Cloth
·
When you have two or more Cloth objects in a scene, some problems
can occur. First, turning on Selected Objects rollout > Force UNC Path can
cause 3ds Max to crash. Second, setting the Selected Objects rollout > cache
path field for one object causes the other Cloth objects to use the same path,
whether it is appropriate, or not. As a
workaround, apply the Cloth modifier to only one object in the scene. Add other
objects to the Cloth simulation by using the Add Objects button in the Cloth
modifier Object Properties dialog.
Container
·
Ungrouping a Container removes nodes from the Container. It is not recommended to Group content for
Containers as this is a limitation of the Grouping feature.
·
Container Scene Explorer Toolbar buttons sometimes appear to be
available when they should be unavailable (grayed out).
·
Container toolbar buttons are not initially enabled as they should
be. If this occurs, move the mouse over them to redraw them correctly.
Documentation and Learning
Resources
·
Visual Studio® 2008 is
required for compiling 3ds Max plug-ins for 3ds Max and 3ds Max Design 2010 and
for viewing the 3ds Max 2010 SDK Help for Visual Studio. Though Visual Studio 2005 is listed as
compatible in certain places in the documentation, it is not.
·
In the 3ds Max
2010 Help there are links to Procedural Movies (found by searching for “Watch a
Movie.”) The links from the Help to
these movies will not work in the 64-bit version of 3ds Max 2010. You
can still view the movies by navigating to:
\\Program Files\Autodesk\3ds Max
2010\html\procedural.movies
and clicking the HTML file name to view a
movie.
Graphite Modeling Tools
·
If
the modeling ribbon interface becomes corrupted, float the ribbon if necessary,
and then drag either end of the ribbon a short distance. This refreshes the
interface so that it then appears intact.
·
The
Graphite Modeling Tools and the Modify panel are not fully synchronized, in
that changes to some Modify panel settings do not update their equivalents in
the Graphite Modeling Tools user interface. Using a button on the main
toolbar, menu bar, or the Graphite Modeling Tools will update the user
interface.
·
Hiding
and unhiding Graphite Modeling Tools panels with the right-click menu does not
support multiple object selection.
Licensing
·
Occasionally, if you terminate 3ds Max 2010 during its startup
process, it is possible for your computer to enter a state in which 3ds Max
2010 will no longer start. There is no Customer Error Report (CER) and no
visible user interface generated to indicate the source of the problem.
On the second startup of 3ds Max 2010, the process will come up and then stop
after a few moments without showing the splash screen. To work around
this issue, use the Windows Task Manager to stop the FNPLicensingService process.
mental mill
·
MetaSL Phenomena: The final
node in a MetaSL Phenomena can have only
one output. It is recommended to use a
Color Brightness node as the final node in the tree.
·
To render multiple MetaSL materials with mental ray®,
the Phenomena’s class names need to be named differently in mental mill®. To change this, right-click the Phenomena’s title
and choose “Rename Node Class”.
OpenGL
·
When using OpenGL®, the viewport labels might not draw
correctly. DirectX 9 display mode is
preferred.
Scene
Explorer
·
The Hide/Unhide and Freeze/Unfreeze By Name dialogs (right-click
in viewport > Unhide by Name) will always use the default layout when you
open them. Any customizations you make to the Columns will not be saved when
you re-open the Dialog.
·
Toolbar buttons do not show tooltips when you open Scene Explorer
or Material Explorer in a viewport.
Unwrap
UVW
·
When an Unwrap UVW modifier is applied to an object, the modifier’s
checker map is displayed in the Material Explorer.
Viewports
·
Ambient Occlusion is not supported in Orthographic views.
·
For additional hardware specific information, see www.autodesk.com/max-hardware.
Autodesk, FBX, and 3ds Max are registered
trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or
affiliates in the USA and/or other countries. mental ray and mental mill are registered
trademarks of mental images GmbH licensed for use by Autodesk, Inc. All other
brand names, product names, or trademarks belong to their respective holders.
Autodesk reserves the right to alter product offerings and specifications at
any time without notice, and is not responsible for typographical or graphical
errors that might appear in this document.
©
2009 Autodesk, Inc. All rights reserved.